Featured Projects

Here is a list of some of the Campus of the Future Projects:

The Maize Collective
This project aims to create and operate an organization that will give musicians on Michigan’s campus access to release their recordings to the world, with access to resources from different divisions and schools. Students will act as the management and employees of the organization, working to successfully promote and release recordings of student and faculty work of all genres, while experientially learning and coordinating with Artists, Composers, Audio Engineers, Designers, Project and Financial Managers, Business Affairs Managers, and Marketing Managers.

Contact: Mark Clague, Jonathan Kuuskoski, Jeremy Peters

Maestro: The Conductor’s Baton
The goal of this project is to develop a virtual conducting system that would allow for the refinement of kinesthetic skills that are essential to creating subtle gestures improving conductor performance and confidence on the podium. This project will support the learning of kinesthetic conducting skills while furthering development of essential musical and cognitive skills.

Contact: Greg Wakefield and Andrea Brown

Office Wall of the Future
Guardian has developed large-area, transparent touch-enabled (LATTE) glass. The focus for this project will be to develop a functional prototype of LATTE that can be incorporated into a conference or class room.

Contact: Guardian Industries

SciFi Prototype
For decades, science fiction authors have explored both our wildest dreams and greatest fears for where technology might lead us. Yet, science fiction is fueled by the concerns of today just as much as it is about fantastic imaginings of the future. This class ties science fiction with speculative/critical design as a means to encourage the ethical and thoughtful design of new technologies. With a focus on the creation of functional prototypes, this class combines the analysis of classic and modern science fiction texts and films with physical fabrication or code-based interpretations of the technologies they depict. Topics will include virtual/augmented reality; networks; artificial intelligence; nanotechnology; humanism and transhumanism; cyborgs and robotics; environmental issues; biology; utopias and dystopias; surveillance; music and art; interfaces; wearables; and/or religion, culture, and society.

Contact: Sophia Brueckner

Who’s There
Students on this project team will leverage existing facial recognition software capabilities and will utilize off the shelf video and audio technology to develop a low-cost solution: a tool to help the visually impaired know “Who’s There?” in their immediate surroundings. If well-designed and executed, this tool will have significant benefits for both students and faculty who are affected by low vision.

Contact: David Chesney

Intelligent Interactive Systems
This course covers the concepts and techniques that underlie successful interactive user environments including facial expressions, body gestures, phone-based sensing, environmental sensing, and speech. Topics include: speech modeling, recognition, and interactive computing. Fluency in a standard object-oriented programming language is assumed. Prior experience with speech or other data modeling is neither required nor assumed.

Contact: Emily Provost

Internet of Shoes
The Internet of Shoes builds on the power of self-organized mesh networks that connect people and their devices to each other without passing any centralized organization such as a phone of Internet provider. It is a first attempt to visualize data transmission and ad-hoc networks not just as a graphic on a screen, but as a visual effect on the street, where crowd interactions happen, unfiltered and in real time.

Contact: Roland Graf

Land Use Planning
This course provides an overview of basic theory, principles, and skills involved in physical planning. The objective of the course is to provide Master of Urban Planning students, especially those without a design background with an understanding of urban design and land use planning and the skills, including graphic representation skills, necessary for producing a physical plan. The course will be taught in a design studio format.

Contact: Paul Fontaine