Projects

More than 50 projects were submitted to the Campus of the Future competition by U-M students from a wide variety of majors and backgrounds. Just how is Michigan being reimagined for the 21st century? Each and every entry is different and brings a unique perspective to the discussion.

Explore the full list of project descriptions below by category and come engage with featured entries at the project showcase on October 26, 2017.

  • Adjacent

    The Campus of the Future is dependent upon greater capacity to build and scale entrepreneurial efforts across its campus. To realize this vision, this project has created a mobile app called Adjacent: a virtual incubator to help student entrepreneurs from different disciplines meet and collaborate while providing alumni entrepreneurs continued access to the valuable guidance and network of the university. Using location-based technology, Adjacent allows people to see what ideas, skills and resources are right around them. Gamification and an intuitive user experience make the process of starting a company more approachable, lowering the barrier to entry for non-traditionalists. On the back end, Adjacent gives the university valuable data into how and where innovations are happening, which allows them to better target valuable resources.

  • Fathom

    A need exists at U-M for a more conducive, collaborative environment that cultivates good studying and learning habits. Fathom—a crowd-sourced studying tool—can address this need. Users will be encouraged to contribute class notes and practice questions to the platform, and can access the same from others. All information generated will go through a collaborative filtering process to sort out the best content. It is believed that this process will result in a deeper understanding of that content. Future enhancements may implement smart-studying features; integrate artificial intelligence; and provide data to faculty, allowing the university to better align teachings and courses with students’ understanding on a real-time basis.

  • Find Your Ditto

    Almost 20 percent of U-M students have registered some form of chronic physical condition or mental challenge with the university. Such illnesses often take their emotional toll, causing sufferers to experience anxiety and depression at rates 50 percent higher than the general population. And those feelings can lead to isolation. To combat this situation, this project proposes Find Your Ditto: a mobile platform that helps these students connect with on-demand, in-person peer support from “dittos” fighting the same battle.This network of peers can provide relief—e.g., a simple “me too” over coffee at the union—at the touch of a button and serve as an adjunct to the university’s existing counseling and psychological services system.

  • ForuM

    Learning doesn’t happen just in the classroom. Although an abundance of knowledge is accessible through technology, there is still a need for more personal forums in which like-minded students can congregate and converse. A mobile app named ForuM will solve that problem. With ForuM, students will be able to organize or join study groups or informative panels that match their interests. Each group’s creator will determine how large the group will be, the time and location of meetings, and whether the group will be public or invitation only. Because the groups will meet on campus, they can utilize existing classrooms and explore other common spaces for learning outside of lectures. ForuM will help lay the foundation for new “classroom” environments of learning.

  • Instagram for the Extended Classroom Curriculum

    Teaching is communication: sharing knowledge with the hope of generating a response. As our forms of communication change with the development of new social media, shouldn’t our teaching change, too? A class Instagram project was created as a response to this dilemma, encouraging students to take their class with them as they go about their day and to share some of their world with them by tying it back to the themes of the class. This created a virtual community for students to engage in, learning to learn through their most intuitive forms of engagement. By teaching through technology rather than against it, this project hopes to help students become more thoughtful, engaged and critical media producers and consumers.

  • Knowledge Village

    Knowledge is neither equally distributed nor easily accessible—a situation that supports the development of Knowledge Village, an online community of experts available to learners worldwide. Educators in schools, after-school programs, summer programs and other learning environments will be able to search a database, reach out to speakers and arrange online video visits. While students and faculty at U-M could benefit from using this resource, the university is also uniquely positioned to provide speakers—current and emeritus faculty and alumni—to share with the world. Looking forward, graduating students could also be asked to join the Knowledge Village, creating an ongoing asset to learners and solidifying U-M’s reputation as an educational institution of the first order.

  • Match.Meet.Master

    Traditionally, an education at U-M has focused on the model of a teacher transferring professional knowledge to students. But what about students seeking to learn something for personal enrichment? For that audience, this project proposes a different delivery method: a website called Match.Meet.Master. M3 will be a student-to-student enterprise executed on a campus-wide scale. Students with a skill to share will create a teaching profile on M3: describing lessons they would offer, pricing and meeting times and locations. Learners will be able to easily “shop” the site for desired lessons. M3 will foster relationships between campus members who rarely interact with each other—for instance, a dental student connecting with a dance student for ballet lessons—while making the most of the abundant talent within the student community.

  • smallworld

    Despite the opportunities for connectedness that are available through the Internet, we still tend to congregate with those we share a common bond with. This practice flies in the face of research that suggests inclusive communities are happier, more innovative and more productive. smallworld remedies this situation with a digital tool that helps make connections. An administrator creates a personalized invite page and sends it to a group of people: e.g., music students. Recipients use the page to learn about smallworld and sign up. Then smallworld randomly pairs members, who agree to meet in a one-on-one setting. In a pilot program among 100 U-M Medical School students, smallworld facilitated more than 600 pairings–and 100 percent of survey respondents found value in the connections they made.